------common------ fundament * manipulate gravity: leap, fall ** manipulate adhesion: spider walk *** manipulate interia: throw object, stop projectiles **** manipulate acceleration: haste # manipulate cohesion: walk on water, vaporize stuff humanity * translate: comprehend language ** insinuate: befriend *** fade: obfuscate **** confess: ask questions, target forgets # alter memory ------devil (dawn, namaru)------ celestials * lamp of faith: see beings with faith (through walls) ** send visions: telepathic visions to demons in sight *** pillar of faith: aid in anothers evocation **** the fire of heaven: aggravated smite # hand of faith: overtake anothers evocation bel: golden glowing skin, star blazing eyes, eagles wings, cha + man + per + awareness claws, scales, size, dread gaze flame * fuel: transform flame into inferno ** ignite: ignite material *** command the flame: grow, shrink, direct **** holocaust: transforms faith in stuff into flame damage # ride the flames: transform to pillar of flames nusku: sunlike glowing skin, mirage shimmering, golden eyes, coppern hair mane, harder to hit, fire immunity, extra actions, improved ini claws, tail, size, igniting blood radiance * voice of heaven: clearly hearable, commanding ** exalt: inspiration, hope *** aura of legend: inspires loyalty **** the mark of the celestials: alter anothers aura with command to others # revelation: brings out true self of another, perfect interrogation qingu: jewel corona, marble features, crystal pure voice, eagles wings, cha + man + app, harder to hit ranged, sense hidden people evil voice (intimidation), no reflection, acid saliva, horns ------scourge (firmament, asharu)------ awakening * find the faithful: find people by name ** cleanse: remove disease, poison *** heal **** animate: apprentice's broom # restore life: zombie dagan: blush of health, aura of warmth, aura of healing bashing damage, stealth + str + dex + stam, owls wings pestilence miasma, health level, rotting disposable flesh, extra limbs firmament * remote viewing: see through thrall ** scry: observe surroundings of person by name *** mouth of the damned: speak, act through thrall **** touch from afar: affect by sympatheticum # many places at once: act through several thralls anshar: etheral, pale skin, gray eyes, faint echoing voice, per + intuition + dodge, owls wings shadow cloak, 360° eyes, improved ini, claws winds * summon wind: leaping, block missiles, push doors and people ** fist of air: attack *** command the wind: arms of wind **** wall of air # cyclone: unleash storm, focused on target ellil: tall and lithe, large eyes, graceful movement, surrounding wind, farsight, dusksight, owls wings, perfect balance, immune falling damage claws, extra actions, quills, acid saliva ------malefactor (fundament, annunaki)------ earth * earth meld: cannot be removed from ground ** roil the earth: harvest resources from earth *** mold earth: manipulate earth or stone: create wall, doorways in walls **** earth storm: shield of shards, hurl shard out of it # earthquake kishar: towering, brown or black stone skin, sharp contures, gemstone eyes, earth smell, increased size (str + dex + stam), immune bashing, night vision extra limbs, stone eating and improved bite, spikes (aggravated), ichor (helps to escape) paths * find path: set criteria for goal and road, get road ** lay path: create usefull path *** conceal path: conceals laid path **** close path # warp path antu: tanned skin, emphasized eyes, worry lines form paths, know current location and direction, per, improved ini, sleight of hand pass without trace, reduce size by will, mirage against attacks, endurance forge * enhance object: repair, make better ** activate object: mechanicals move *** shape object: transform resources into stuff **** enchant object: create magical items with inherent lore invocations # imbue object: bind soul into object mummu: black iron skin, muscles with magma veins, brass eyes, deep thunder voices, crafts, increased size (str + dex + stam), thunder voice attack, fire immunity blade fingers (aggravated), extra limbs, disturbing magnetic field, iron skin ------fiend (heavens, neberu)------ patterns * sense congruence: detect future events ** trace patterns: find event causation in the past *** foresee: predict areas future, leave initiative order **** causal influence: use butterfly effect, focused on person # twist time: bubble of time ninsun: indigo skin, no hair, silver blue light patterns on skin, sapphire eyes, swans wings, improved ini, intuition + int + wit + per misfortune aura (2 botches), extra actions, extra limbs, subterfuge portals * open/close portals: unlock ** create ward: seal all entrances, even open ones *** teleport: door to door, over familiarity **** co-locate: teleport for others # doorway into darkness: door to spirit realms nedu: tall, etheral, long limbs, fluid movement, cold blue eyes, pass without trace, per ü awareness, swans wings shadow cloak, improved ini, dodge, no reflection light * light: illuminate area, blinding flash ** bend light: camouflage *** phantasm: programmed image **** illusion: more complex illusions # coherent light: solid light shamash: hypnotic shifting patterns of shadow and starlight, int + wit + per + manipulation, darksight, dodge hypnotic visions, dread aura (leadership, intimidation), chimerical attack, no reflection ------defiler (deep, lammasu)------ longing * read emotion: bonus on social ** empathetic response: trust/befriend *** manipulate senses: enhance senses, heightens wound penalties # obession: heighten desire/interest, create followers ## inspire: buff mortals mind or soul ishara: golden hair, perfect features, honey voice, cha + man + app + leadership + subterfuge + per claws, poison claws and kiss, extra limbs, no reflection storms * summon water: fog, flash flood... ** water form: transform self to water (also mist) *** manipulate weather: push or draw, alter temperature # command the storm: create storms ## invoke the storm: surround self with storm adad: tall, opal skin, dark deep green tingend hair, ball lightnings over body, angry nimbus, sense weater, electricity immune, impr initiative, shock touch (faith bashing, once per scene) teeth, spines, shark hide (4 soak everything dice), ink cloud (in air, blinds) transfiguration * mimic: disguise as target (manner and voice) ** alter appearance: eye, hair, skin color, remove scars of someone *** alter shape: change height, width, girth # doppelganger: change to targets expectation (/who it wants to see) ## shapechange: change someone/self into extreme beauty or nightmare or anything else mammetum: luminescent figure without features/expression, body mirrors mood, dex + empathy + stealth, no reflection claws, impr initiative, venom claws and teeth, extra actions ------devourer (wild, rabisu)------ beast * summon animals: summons locals, protect evoker ** command animals: telepathic commands to int enhanced animals *** possess animals: directly control several animals # animal form: transform to animal ## create chimera: mutate animal zaltu: predators aura, muscles, fur, glowing eyes, growling voice, howl, increased size, str + dex + sta + per, claws, fangs, extra actions hide (4 dice to soak any damage), maw (+4 bite, digest stone and metal), extra limbs, chameleon skin wild * wilderness sense: get natures map, animal and plants, artificial locations ** quicken growth: plants grow rapidly *** command the wild: growth by plan # posess plant: controll several plants ## mutate plant ninurtu: deers fur, hooves, muscles, season colored eyes, per + stealth, chameleon skin, extra health (3 extra bruised) thorns, increased size (str + dex + sta), extra limbs, will-draining saliva flesh * body control: alter chemistry of body, purge poison ** manipulate nerves: enhance/debuff strength, reflexes, senses, create pleasure or pain *** manipulate flesh: add muscles, strengthen bones, expand brain # restore flesh: restore mutilations to original form ## shape flesh: vicissitude aruru: idealized version of mortal form, alien appearance, cha + man + app, poison immune, impr initiative, no reflection extra health (3 bruised), armor (4 levels armor to soak every damage), maw /+4 bite, digest metal and stone), regeneration (automatic, 1 health level bashing or lethal per turn) ------slayer (second world, halaku)------ death * read fate: see last moments in dead bodies eye ** decay: accelerate decay, harm *** vision of mortality: demoralize by visions # extinguish life: killing touch ## unlife: body functions without soul, under evokers control / zombie namtar: shadowy figure, ghostly mist, aura of silence, hover, pale skin, faces hidden in shadow, ravens wings, impr initiative, stealth, no reflection cloak of shadows, if killed saving roll to fall into coma instead, debuffing aura, ignore wound penalties spirit * speak with the dead: compell spirits to answer ** summon the dead: summon local spirits *** command the dead: forcing ghosts to perform tasks # anchor the soul: bind mortals or demons soul to haunted artefact, weapons and tools ## restore the dead: put soul in soulless body for short time nergal: pale, silent moves, shiftig gray black eyes, see ghosts, cha + man + app + stealth, ravens wings cloak of shadows, intimidation, initiative-draining aura, ignore wound penalties realms * sense the barrier: thickness of barrier to second world, find thin or thick areas (high faith influence ~ low barrier) ** step beyond the veil: cross barrier, travel there at speed of thought *** ghostwalk: exist in both worlds at same time, walk through objects # reach across the barrier: put things behind barrier ## pierce the barrier: doorway which allows other demons to enter ereshkigal: shadowy figure, air wraps around them, white bony hands, silent move, always know where they are (except if in warp path), stealth + awareness, sleight of hands cloak of shadows, endurance, intimidation, dread gaze ------earthbound------ chaos * reality tremors: random transformations